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A game about a simple task of moving food around, while keeping in mind several different mechanics at once. It's a hectic split-attention game like Diner Dash.

I prototyped this game in a week using Lua in Pico-8. I then made a polished version in three weeks using C# in Unity. This is an individual project.


The player is the papa who needs to feed their kids five things each. The kids, however, don't stop eating, even after having their share. Meanwhile, the papa wants to eat one of every dish at the picnic. The player wins when everyone is fed, but they'll have to watch out for birds in the meantime.

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