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A racing game where players can't see the track and have to rely on pulses of sonar to make things temporarily visible.

I prototyped this game in a week using Lua in Pico-8. Then I polished and iterated on this game and for three weeks using C# in Unity. This is an individual project.


Players race over the course of two laps. Staying on track makes them go faster, while using sonar pulses slows them down. Both players want to pulse as little as they can, while using the pulses of their opponent to see the track. However, racing without sight risks a very severe penalty for going off track.

Design and Development Details:

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