This is a group project where we made a four-player tabletop game. The players are robot chefs living long after the end of human civilization, recreating human culture in an annual cooking competition.
Like traditional human cooking, the competition is strategic and cut-throat. The chefs place ingredients to prepare a total of three dishes, but only the chef who places the last ingredient in the final dish wins.
I worked on this game over the course of six weeks with three other teammates: Justin Ha, Mattias Lambert, and Max McHarris.
Players can draw ingredient cards into their hand. Placing those onto the board helps complete a dish, and it gets players tokens. They can spend these tokens to buy and use abilities. These abilities might let players change the state of the board, let them get more resources, or mess with the strategies of their opponents.
So the game is a customizable card game where players choose abilities and balance their resources around a strategy. A part of the game is about tweaking these strategies to counter an opponent's abilities and resources.